Hagberg Falling Number Simulation
This visualization was created using the data gathered for Hagberg Falling Number. It is used to determine the grain quality by making a thick gravy like mixture, and letting the plungers fall. The time it takes for the plunger to fall in the machine is recorded for the data point. When the falling number is higher it allows for better bread to be created since the starch content is much higher, so a higher number is looked for in the rye.
This project was done in collaboration with Taelynn Graham. We both had a very similar idea on how we wanted to visualize the Hagberg falling number through a simulation, so to help make the workload a little lighter for both of us we split it up. Taelynn worked at simulating the rye types showing plungers falling for each location. I simulated locations simulating the rye types falling. For this visualization I worked in Blender, and I felt it was very successful since I was able to show the falling number in an effective way. Not only that, but since I used 3D I was able to give a sense of the machines that are actually used to calculate this data, as well as having the metallic parts change colour for the different soil types of the locations.